Massive Disneyland Attraction Database
An ideal view of Sponsorventions when it's shrounded in fog
August 17, 1966
Avg. queue length:
After entering this ever-turning showroom, guests will find two sections of diversion. The first gathers together malfunctioning innovations from fancy laboratories. On the second, those who have not given up can learn about technology in their lives, play computer games, or join online communities like Club Vampire.
- If you are disturbed by blatant commercialism, then you shouldn't spend too much time within range of this attraction.
- Emotionally-impaired guests may ask a cast member for something else to do.
- Bumping may occur.
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