Massive Disneyland Attraction Database
At right: The Nanoventions attraction as seen from the top of a realm
September 14, 1972
Avg. queue length:
Before entering this ever-moving showroom, consumers will find two floors of entertainment. The first demonstrates bleeding-edge gadgets from some nut's garage. On the second, people not in immediate need of a restroom can learn about science, play computer games, or join online communities like Door Penguin.
- If traveling with teens that you want to annoy, ride this attraction no more than once.
- During unexpected earthquakes, this attraction may fall to pieces.
- Because this is a reasonable attraction, riders are required to bring their own safety belts.
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