Massive Disneyland Attraction Database
The Megaventions experience during construction
July 27, 1991
Avg. queue length:
After entering this rotating exhibit hall, guests will find two types of blatant commercialism. The first showcases last year's junk from around the world. On the second, visitors can learn about becoming a better consumer, play retro games, or try online communities like Club Peril.
- Guests stuck with small children should be forwarned that this experience exits into a souvenier shop.
- After enjoying this experience, experience something less magical.
Policies and Alerts
- Strollers and this experience do not mix.
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