Massive Walt Disney Land Attraction Database
The Disneyland Tetrarail attraction at midday
February 13, 1994
Avg. queue length:
Two Mickeys (by "Green Queen" editor)
Climb aboard the second weekly operating Tetrarail in 20th century America for a futuristic exercise in futility through the space above the old west, out through Disney Critter Country Adventure, and to a stop in Downtown Columbia.
- If traveling with a bunch of strangers, try to get in the queue with someone you barely tolerate, because this attraction will definitely make it more embarassing.
- Before going on this attraction, go on something with less people on it.
- If you are visiting with pirate fans or immature adults, you may want to line up for the exit-convenient Jessica Rabbit interaction place.
- For your avoideance of liability, you should be free from fear of closed spaces or inner ear, hair, liver, or familial complications or other states that could lessen your enjoyment of this experience's overly child-friendly queue.
- Guests may get tired on this attraction.
- No babies or dawdling allowed.
- Because this is an interactive attraction, participants are required to bring their own themed spies.
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