Archive for the ‘WDW’ Category

Prince of Persia promotion problem

Friday, May 28th, 2010

Disneyland and Walt Disney World planned to surprise park guests with a special promotion tied in to today’s release of Prince of Persia, Disney’s third video-game-inspired film (after Tron and Grand Theft Auto: Toontown). The promotion involved special “Sands of Time” tickets randomly distributed to guests who received FASTPASSes. According to the text on the tickets, a guest leaving an indicated attraction could give the ticket to any cast member and “be taken back in time to the point where you entered the vehicle loading area, exactly as if you had returned to the moment before you rode!” This effectively allowed a lucky guest to ride an attraction twice in a row while only standing in line once.

It sounded like a neat idea, something that would generate excellent online buzz, but there was a problem. Guests quickly began to balk when cast members attempted to take their Sands of Time ticket from them. As one guest put it, “If I’m traveling back in time, then I’m traveling back to a time when I had the ticket, not to a time when I didn’t have the ticket yet, so why should I have to give it up? And since I still have it when I get off the ride, why can’t I use it to travel back in time and ride again, like I’m in an infinite time loop? Then when I’m tired, I can just get off the ride and choose not to use the ticket, and I shouldn’t have to give it away when I didn’t use it, so there’s no situation in which I should have to let a cast member take my ticket.”

When guests who had won tickets began using this logical loophole to bring the queue at Expedition Everest (and, soon, other attractions) to a crawl, Disney realized they had to do something. The first thing they did was stop FASTPASS machines from giving out more tickets. The second thing they did was quickly inform cast members not to mention to guests that if the park is closing they could use their ticket to “go back in time” to just before the park closed and take another ride, then do it again, and again, and again, possibly keeping attractions open long into the night.

And the trouble doesn’t stop there. “We forgot to put expiration dates on the things,” said a suicidal-looking member of the team that brainstormed the Sands of Time promotion. “At this point, there’s nothing that can be done. We may have ruined Disney parks permanently.”

Queen Victoria’s Room

Friday, February 12th, 2010

Another quick note on dining from Walt Disney World — the new Queen Victoria’s Room at Victoria & Albert’s restaurant in the Grand Floridian hotel has been running for a week now and reviews are almost universally positive. Said one guest, “Why go to some crummy character meal where you might have nothing more than a quick photo op with some made-up princess when you can have Queen Victoria herself as your table server! The food was great, the service was — of course! — impeccable, and the price only differed from that of a more common character meal by a few orders of magnitude.”

More princesses at Cinderella’s

Friday, February 12th, 2010

Last Sunday, there was a big change made to Cinderella’s Royal Table at Walt Disney World’s Magic Kingdom. Originally, Cinderella was the only princess who put in an appearance during dinner, but beginning on the 7th guests were greeted by a whole bevy of Disney’s princesses. Why the change? “It’s the economy,” said Cindy, a Royal Table cast member and future queen of the realm. “It was just too expensive for all the princesses to maintain their own castles, so we decided to pool our resources and be roomies! And we’re having so much fun!”

Guests interested in meeting the princesses should take note that both the Royal Table dinner service and the new Midnight Princess Pillow-Fight Delight show sell out months in advance. Make your reservations now!

Electrical Parade on the move!

Thursday, February 11th, 2010

Disney has announced that this summer the Main Street Electrical Parade will be moving from Disney’s California Adventure to Walt Disney World’s Magic Kingdom. DCA mega-fans (both of them) were very upset to hear this news. “That parade’s a California tradition,” said Paris Dicepeer, a Disney annual passholder that visits DCA so often that she has twice been arrested for stalking. “It started in California, so it should stay in California, even if it’s in a different park in California, don’t take the parade from its home!” (She might have said more, but at that point burst into tears, drenching her churro.)

Why is the parade moving? Few will be surprised that the root cause is cost. Said Press Contact, Disneyland Press Relations press contact for the press, “Last year Disney teamed with Sylvania to completely rework and upgrade the electrical parade. Together, we spent more than 1.5 billion dollars replacing all the light bulbs with tiny curlicue energy-efficient bulbs and installing motion sensors so that parade floats would go dark when nobody is in the room. After all that, we didn’t have budget left to upgrade the electrical connectivity system, which has an old two-prong wall plug. The only facility Disney has with a two-prong plug is in an old warehouse in Florida’s Magic Kingdom, so with the budget being so tight our only options are move the parade to Florida to be closer to its power source, or spend another summer babysitting an enormous extension cord.”

Budget has also been cited as the explanation for why Tokyo DisneySea’s new Fantasmic! show will share a cast with Disneyland’s Fantasmic! Said one very tired looking manager, “With the difference in time zones, it’s really not that big a deal.”

Return from WDW

Saturday, May 9th, 2009

The DisneyLies team has returned from its research trip to Walt Disney World and is busily digging through piles of paperwork, photographs, and credit-card bills so we can put together a whole mess of high-quality (sic.) content for our loyal readers. We’ll have attraction descriptions, restaurant reviews with photos, and all sorts of cool stuff (assuming we actually can get our acts together — WDW’s time zone is six over and two up from our home, and the jet lag is horribly disorienting, as is the prospect of having to go through so much material on our Tivo).

A few quick things we picked up during the trip:

  • The nice folks in Epcot’s Mexico pavilion have heard all the swine flu jokes already.
  • The nice folks in Epcot’s France pavilion seem unable to grasp even the simplest “wine flu” pun.
  • Yelling “swine flu” after sneezing in a crowded airport can get you arrested.

In a Pirates League of their own

Monday, April 27th, 2009

Beginning in late June, guests of the Magic Kingdom in Walt Disney World will be able to visit “The Pirates League” in Adventureland and receive a pirate “makeover”. Says someone on the street pretending to be a Disney spokesperson, “It’s like Bibbidi Bobbidi Botique, but with less lace and more hooks, and the only hair they worry about is on your chest.”

Guests wishing to join the Pirates League enter the League’s secret headquarters in Adventureland, ask their parents to hand over some “bootie” (possibly in the form of a “credit c-arr-d”), and are assigned a pirate name (in the form of “Captain [first name] [animal],” “[adjective] [first name] [color],” or “Mr. [nonsense word that sounds like a sneeze].” Then, after taking a binding pirate oath by which they acknowledge that their new appearance will be ©Disney, then move into the “pirate’s den” for a complete “keel haul” (the pirate word for a makeover).

Three options are available:

  • First Mate Package ($50): Bandana, earring, eye patch, fake teeth, striped shirt, facial scar, sword, choice of false limb, stuffed parrot
  • Pirate Princess Package ($75): Just like the First Mate package, but more expensive because it’s for girls and has “princess” in the name.
  • Captain Package ($150): Everything that’s in the First Mate package, plus a pirate outfit, a real talking parrot, and a curse from an actual piece of forbidden treasure.
  • Pirate King Package ($750): Everything that’s in the Captain package, plus an upgraded sword, a “pirate coin” necklace, the right to “plunder” one car in the parking lot, and never see your parents again.

Disney Treasures: Paint an island

Friday, April 17th, 2009

When the Magic Kingdom opens each morning, some guests run for Space Mountain, some run to Dumbo, some run for a restroom with a baby-changing station — and some run for Tom Sawyer Island. Why is that? Is it to explore the foreboding caves? Is it to fish off the pier in hopes of finding something to sell to Tony’s? Or is it to search for paint brushes? (Hint: it’s the “paint brush” one.)

That’s right, long before park opening, clever cast members skulk across Tom Sawyer Island, their fists filled with paintbrush, looking for an appropriate place to hide the bristled treasure. Guests who find a paintbrush and return it to a cast member receive a prize. Sometimes the prize is as simple as a FASTPASS or a chance to participate in a little play wherein the guest gets a chance to watch his or her own funeral. But if it’s a super-lucky day, and everything is going right, and there is an extra helping of Disney magic in the air, the guest may win the grand prize — the opportunity to use that paintbrush and help Disney World Imagineers whitewash a building that’s closed for refurbishment!

This is a rare treat indeed! In fact, when a building is in need of a little paint, as few as 50 or 100 paintbrushes are left on the island, and if you’re not careful other guests will have finished the work before you get your chance! We can practically guarantee that a grand time is had by all (except for Disney’s maintenance staff, of course, which has to sit to the side, chatting, eating, and earning union wages while guests get all the fun, but what can you do — it’s Walt Disney World!)

Disney Treasures: Waking Tinkerbell

Thursday, April 16th, 2009

For a magical start to your Magic Kingdom morning, stop in Tinkerbell’s Treasures, the shop where Tinkerbell spends the night in a comfy little treasure chest! If you’re the first guest to the store, poke your head in the door and yell, “Wake up, Tinkerbell!” The cast member behind the counter will respond, “Okay, she’s up. Thanks!” That’s it — you woke up Tinkerbell!

(Note that if you try to wake “Tink” later in the day, cast members will just ignore you or give you an annoyed look. This is a treat reserved for the first guest in the shop each day!)

Because this is a favorite (and not particularly secret) Disney treasure, you may want to take extra steps to make sure that your child gets to wake Tinkerbell. A good plan is to arrive at the park a few hours before opening and claim a place at the front of the first turnstile that will open. When the park opens, get in as fast as you can, pick up your child, and run at full speed through the park to the Castle, ignoring calls for you to walk and avoiding security and other obstacles as necessary. If other parents are trying to horn in on your magic, a few caltrops improvised the night before from cut-and-sharpened hotel hangers should help you maintain your lead.

After you’ve had your magic moment, you might want to head to the entrance to Mickey’s Toontown Fair for a “meet and greet” with Tinkerbell. Be sure to tell her that you are the one who woke her up that morning (she may have some choice words for you, particularly if she was up drinking the night before!) and ask her how the heck she sleeps in a little treasure chest when she’s so tall.

Disney Treasures: Intro and DiVine

Wednesday, April 15th, 2009

One of the wonderful things about Walt Disney World is that, in addition to all the shows and attractions you lean about in travel guides and on unsubstantiated-rumor Web sites, there are secret treasures and experiences to be had by those lucky enough to stumble across them. For the next few weeks, we’ll be highlighting a number of these treasures, telling you both how to find them and how to make sure you get to them first so that they are not used up by some less-deserving tourist.

Let’s begin by discussing one of the secret treasures of Disney’s Animal Kingdom — DiVine.

If you keep your eyes peeled as you walk through Animal Kingdom, you may be able to spot a bit of shrubbery that seems a little different. Its leaves are a bit big, its grapes are a bit out of place, and there’s a lady’s head in the middle of it all. Also, it moves much more quickly than any plant (other than carnivorous swamp moss, which is native to central Florida but largely absent from Walt Disney World).

What could it be? It’s DiVine, the half-human, half-plant AK inhabitant! If you spot her, be sure to watch for a moment, enjoying the poetry of her occasional gentle motions and laughing at people startled by the sudden mobility of what at first appeared to be simply a woman’s corpse overgrown with vines.

Because she blends in so well with the native foliage, DiVine can be quite hard to spot. To find her, watch roadside plants and tree tops carefully as you walk, or do what expert visitors do and listen for the screams of surprised adults or watch for crowds of parents changing the pants of their crying, startled children.

Although DiVine is the most popular of the nature-living characters wandering through the park, she is not the only one. During times of heavy attendance, guests may also be able to spot DiRock (a woman made from stone), DiWind (a woman dressed only in air), and DiVille (a woman who wears dead puppies).

Trivia: Before she came to Disney’s Animal Kingdom, DiVine had a significant film career, most prominently starring in a number of John Waters films.

WDW Restaurant Reservations — Online!

Tuesday, July 22nd, 2008

Those WDW guests who have suffered through having to set their alarm and get on the phone promptly at 7 a.m., 180 days before their vacation to try and snag a hard-to-come-by Tomorrowland Terrace Noodle Station reservation will be pleased to know that Disney is moving away from the call-in-only system. Beginning in October, guests will be able to log onto the Disney World Web site promptly at 7 a.m., 180 days before their vacation and make dining priority seating requests from the comfort of their own computer without having to deal with a friendly, helpful Disney cast member.

Not only will guests be able to decide what restaurant they will want to eat at in six months, they will also be encouraged to pre-order specific meals, schedule drink refills, and fill out surveys indicating how pleased they expect to be with service and how much of a tip they will leave. Guests who expect that they will encounter difficulty with a server may arrange to meet with a lead cast member at a specified time after their meal.